Keyboard keys stay stuck
under review
Ozymandias
Issue:
- if keyboard keys are pressed in rapid succession, some of the events do not get reported to the code running in the scene.
Steps to reproduce one example:
- start a Vroomway race;
- kit keys in rapid succession, including the Wkey for acceleration.
Expected:
- the vehicle does not stay in constant acceleration mode when no key is pressed.
Actual:
- occasionally the vehicle maintains acceleration despite the Wkey no longer being pressed !
Please prioritize work on https://github.com/decentraland/sdk/issues/1120, as this is likely to affect many for the Game-Jam.
Nicolas Earnshaw
Ozymandias do you still experiencethis problem in the new 2.0 client?
Ozymandias
Nicolas Earnshaw, I find it hard to not compose a reply that is full of scalding excoriation. This bug is at the heart of the reason I am staying away from the 2.0.
It is quite lamentable that the Foundation team has been unable to reproduce it in the _over 2 years_ for which I can find issues open for it.
It has been ruining the experience of the creation process for a number of Artist Coders, and has made it rather painful for the Software Engineers that remain, having to find work-arounds for this hella horrible issue.
a
aeonsmash@gmail.com
i developed a 2D game at -115,-69 and have also experience this. Resolving this will allow for more complex 2d games! Thanks Ozymandias
Nicolas Earnshaw
under review
Thanks Proteus, this looks like something we need to fix. I'm sharing w the team