Let the reel camera reach the edges of the screen
under review
PunkPink
When you are in the world and activate reel camera, the photography area presents a much smaller area than the browser/client window, forcing the user to rectify their position repeatedly to take a better shot.
Should a reel camera be implemented with an integrated button to take a photo that takes an image as the user is seeing it at that moment, from edge to edge but omitting the map, text/voice chat icons, profile photo and other elements?
While playing you would see everything as always, but when taking the photo with the aforementioned button the image would be taken without the crossed out elements, simplifying the system and extending the image to the edges, just as the user views from their browser/client.
A
Alvaro Luque pilero
under review
A
Alvaro Luque pilero
Hi @PunkPink
Thanks for your request. A few notes regarding this.
The image taken by the camera is not a 100% representation of what you see in your browser, as we have dynamic viewports resolutions. That means that the rendering area of the Explorer is based on the space left on your browser, independenty of you having it maximized, really wide, or with multiple bookmarks bars on the header.
In order to have consistency in the pictures that we take, we decided to go for a standard HD resolution and 16:9 proportions, so if you resize your screen it wont be affecting the final result of the picture, and how those images thumbnails are visible in the camera reel.
I understand with this proposal, you want to take pictures of any proportion, adjusted to your browser aspect ratio?
PunkPink
Hola Alvaro Luque pilero,
Right, thank you very much for reviewing this.
Cheers!
PunkPink
NOTE:
I want to inform you that there was a modification to this proposal when it was raised to Draft at the request of the user DeadHeadJ, going from proposing a function that replaces the reel camera to one that complements it as an additional function.